I'm Lior Barkai, a Unity game developer with a passion for creating polished gameplay experiences. I love programming gameplay systems and creating tools to improve my workflow.
In my spare time you'll find me looking for my next indie game to play.
Skills & Technologies
C#, Unity, Gameplay Systems, UI Systems, Performance Optimization, OOP, Design Patterns, Excel/CSV parsing, MySQL, RESTAPI, Wwise, Firebase, ScriptableObject architecture, Profiling, JSON Serialization, Save Systems.
Tools & Libraries
DOTween, Feel, Git, GitHub, CI/CD, Custom Editor Tools, Jira, Trello, and Photon.
Soft Skills
Communication, Self learner, Feedback-driven, Problem Solving, Fast learner.
Mist Weavers
Unity editor
Mist Weavers is an indie game I’ve been helping build alongside my team for the past 2 years.
It’s a survivor-like roguelite for PC with a more active control scheme that is unique to the genre.
As the solo programmer on the project, I’ve been responsible for:
- Gameplay, meta, and UI systems that support the core loop.
- Project architecture built for iteration and long-term polish.
- Moment-to-moment feel, feedback, and responsiveness.
- Custom editor tools that improved the content pipeline.
- Built systems and tools that improved the balancing workflow.
- Extensive use of DOTween for feedback and visual polish.
- CSV-driven data pipelines for balancing and content management.
- CI/CD pipelines for smoother release and iteration workflows.
- Published demo on Steam.



Square-rider
Additional features included, push notifications and daily rewards.
Susita Surfers
The game uses QR codes placed around the exhibition to progress to further stages. Also required optimizing build size and performance to run reliably on mobile browsers.
Until Then
A short narrative game with minigames, made over the course of 5 days as the sole programmer. Placed 5th overall in the jam.
Spin Heroes
A short, cute game built around a spin-the-wheel mechanic, with polished visuals and feedback. Made over the course of a week with a deliberately small, focused scope.
Rusted Gauntlets
A chaotic, hectic local co-op party game built in 2.5 days as part of the Global Game Jam, leading a team of two. Won our local jam site.
RopeBound
A semi-survivor-like built around a unique rope-based mechanic, made over 4 days while leading a team of two programmers.